Post by Rou on May 22, 2013 18:51:50 GMT -5
Trial Dungeon Name
Player Limit
Things to Look Out For
Special Drops
Baltaroi Core.
Player Limit
8-Player Raid Trial.
Things to Look Out For
To begin with, tentacle monsters prevent healing. Focus those down before you kill the other mobs. Dark Abyss Rep.s cast fear and hit hard, kill those quickly. Once you reach Haslett, there is nothing especially difficult about him. He will summon bugs, be sure you have aoe dps's that can kill them before they take out the healer. Reaching the room before the Ebaster you'll notice there are four magic skill circles in the room. Ignore them for the moment and continue on to Ebaster. Be careful about Ebaster's reflect.
Here is where those magic circles come into play. Upon Ebaster's death, the final boss is summoned, Gustav Baltaroi. He has three skills to look out for, and you need to have your effects on if you have any hope of combating him. The first is a very small range aoe sleep. Once the player is asleep for so many seconds, they take 99,999 damage and die instantly. On top of that, it also does damage over time. It must be purified away. It is possible to survive this, sometimes it doesn't dp 99,999 damage. However the next two always will. The second skill looks like a fire cast. On the floor are two fire magic circles. You must pass through them (you do NOT need to stay on them) to gain a three second buff. If you do not gain this buff, you will take 99,999 damage and die instantly once he finishes casting. This skill has a long cast time, there will be plenty of time to reach a circle. The third skill is the same, it's a dark-type cast. Pass through the dark magic circle to gain a buff that prevents you from taking 99,999 damage once the long-cast skill is complete.
To fight him, your healers must be on the opposite side as your fighters. Pick a side, one fire and one dark circle. All fighters must stick together. The healers however should stay apart from each other. The sleep is targeted. It must be purified instantly, therefore there is never a time where a healer can be sleeping or it could mean death to the whole team. During the long cast of both the fire and dark skills, you merely need to pass through the matching circle on the ground to gain a protective buff. You will still take damage, but you will not die.
Gustav is also capable of pulling everyone in, but this is trivial and you can easily run away again.
Special Drops
Haslett
<Haslett's Tentacle> (Trophy)
- MP consumption -38
- All stats +9
- When attacking, have 2% chance to turn targets into Imps for 6 seconds. Doesn't affect bosses.
- “Though it was amputated from Haslett's body, it's still writhing like an earthworm in your hand. It tightens its grip around your wrist as if trying to strangle you.”
<Blueprint: Time Crossing Pocketwatch> (Trophy Blueprint)
- Mark of Love x1
- Devout Gear Wheel x1
- Hope Compass x1
<Suspended Techno> (Guitar)
- ATK SPD 1.8
- P-ATK +4099
- M-ATK +7026
- AGI +57
- INT +43
- WIS +100
- +52 EVA
- +63 G-Healing
- Move SPD +5%
<Whispering Assassin> (Dagger)
- ATK SPD 1.4
- P-ATK +5367
- M-ATK +5367
- STR +29
- AGI +51
- LCK +22
- +26 EVA
- +33 ATK SPD
- Attacking has a 5% chance to increase ATK SPD +577; lasts 10 sec.
Ebaster
<Ebaster's Heart> (Trophy)
- Fire resistance +10
- WIS +38
- When attacking or casting skills, have 15% chance to remove one negative status.
- “Flames of mist burn in the air around you. Don't hold it for too long, or you'll end up with frostbite.”
<Thunder Spine Smasher> (Club)
- ATK SPD 1.9
- P-ATK +6587
- M-ATK +3952
- STR +29
- WIS +51
- LCK +22
- +26 EVA
- +23 P-Healing
- Attacking has a 5% chance to increase target's DEF +1917 points; lasts 10 sec.
<Painful Death Drawings> (Grimiore)
- ATK SPD 2.0
- P-ATK +4123
- M-ATK +7929
- AGI +57
- INT +100
- LCK +43
- +65 ACC
- +18 M-CRIT DMG
- Attacking deals Dark damage +57 points.
<Desert Scream> (Bow)
- ATK SPD 1.6
- P-ATK +5855
- M-ATK +5270
- STR +43
- AGI +57
- LCK +100
- +52 EVA
- +65 ATK SPD
- Attacking has a 5% chance to recover HP +863.
Gustav Baltori
<Baltori's Great Seal> (Trophy)
- AGI and LCK +19
- All Phys. Damage resistances +4
- When attacking or casting skills, have 5% chance of increasing ATK SPD and Cast SPD by 231 for 10 seconds.
- “A richly embellished Great Seal with dark red dirt lodged between its ridges. It smells of rotting flesh.”
<Platinum Icy Light> (Artillery Gun)
- ATK SPD 2.0
- P-ATK +7075
- M-ATK +3537
- STR +57
- WIS +43
- LCK +100
- +39 CRIT Rate
- +65 ATK SPD
- Normal attacks have a 4% chance to trigger a Double Hit effect.
<Vow of Sin> (Rapier)
- ATK SPD 1.5
- P-ATK +5611
- M-ATK +5050
- STR +51
- AGI +29
- LCK +22
- +33 ACC
- +9 CRIT DMG
- Attacks have a 4% chance to trigger a Double Hit effect.
<Angel Voice Necklace> (Necklace)
- INT +12
- WIS +7
- LCK +5
- +304 HP
- +304 MP
- +21 M-CRIT Rate
- +9 M-CRIT DMG
- Attacking has a 5% chance to increase M-ATK +1150 points and ACC +154 points; lasts 10 sec.