Post by Rou on May 22, 2013 18:52:11 GMT -5
Trial Dungeon Name
Player Limit
Things to Look Out For
Special Drops
Veninfang.
Player Limit
8-Player Raid Dungeon.
Things to Look Out For
As far as the mobs go, Gunmans will prevent healing. This is easily combated by purifying. The female trainer mobs have an aoe heal that heals all the mobs around them as well. The first boss you meet will be Hans. Hans has a reflect, heal-on-attack, and DoT, all of which cannot be removed. He also has an aoe stun, which can be removed. Your team must be careful when fighting him. If he has a random reflect buff (all bosses have three random buffs), he's short of impossible to kill, and you're best off resetting.
The second boss you'll meet is Ram Blood. For Ram, you need to roll your sleeves to face this big kitty. To start with he has a very strong reflect. The reflect is on the boss and cannot be removed. Strong DPS players beware, you can easily one-hit yourself. You'll notice that unlike the normal dungeon Ram Blood, the trial version does NOT have summons. He also has various small debuffs, but they're generally harmless and can be removed.
The third boss you'll meet is Karen. If you can find a level 60 bard, bring them with you. If not, keep a cleric far away to purify the main healer. Karen likes to spam sleep and stun skills. If she hits you when you're asleep, you'll take heavy damage.
The fourth boss you'll see is Chino. On top of an aoe stun, he has a reflect. Watch out for the reflect and he's easy to take down.
After defeating Chino, there will be a small cutscene and a dragon will appear in the large open area before you fight Hans. A man will appear named Frightclaw. He will walk to the dragon, then mount it, and defeatable barrels will appear. Each player defeat a barrel, and the boss will be easy. He has no exceptional skills and is easy to take down. The non-combat NPC acts as a Soul Guardian and will let you out of the dungeon.
Special Drops
Hans
<Hans's Calibration Tool> (Trophy)
- WIS +38
- Strike resistance +10
- When attacking, have 2% chance of stopping targets from using any skills for 6 seconds. Doesn't affect bosses.
- “An altered calibration tool. If you touch the wrong button, a blade will spring out and pierce clean through your palm.”
<Knight's Glory> (Mace)
- ATK SPD +?
- P-ATK +6099
- M-ATK +6404
- INT +29
- WIS +51
- LCK +22
- +33 ACC Points
- +23 M-CRIT Rate Points
- Max MP +288
<Ruthless Render> (Cestus)
- ATK SPD +?
- P-ATK +6343
- M-ATK +3489
- STR +51
- AGI +29
- LCK +22
- +33 ACC Points
- +20 CRIT Rate Points
- Attacking has a 5% chance to increase ATK +1533 points; lasts 10 sec.
Ram Blood
<Ram Blood's Blood Sharp Claw> (Trophy)
- STR +38
- Slash resistance +10
- When attacking, have 5% chance of increasing ATK +3066 for 8 seconds.
- “Ram Blood frequently licked its claw, imbuing it with a strange neurotoxin from its saliva. Any prey scratched by this claw will die slowly, its brain rotting in its skull.”
<Silent Sleep Wand> (Staff)
- ATK SPD +?
- P-ATK +4245
- M-ATK +9197
- AGI +43
- INT +100
- LCK +57
- +46 M-CRIT Rate Points
- +52 Cast SPD Points
- Attacking has a 5% chance to recover HP +863.
<Magic Fire Gun> (Artillery Gun)
- ATK SPD +?
- P-ATK +7075
- M-ATK +3537
- STR +57
- AGI +43
- LCK +100
- +39 CRIT Rate Points
- +18 CRIT DMG Points
- Attacking deals Fire damage +57 points.
Karen
<Wolfhowl's Beast Taming Tome> (Trophy)
- INT +38
- When attacking, have 5% chance of triggering the effect. for 10 seconds every attack causes extra 110 Fire DMG.
- When attacking, have a 5% chance of increasing M-ATK by 5751 for 10 seconds.
- “The whole book is made of beasts' hides. Ink holds fast to its pages, and will not dissolve away even in water.”
<Sacred Tongue Necklace> (Necklace)
- INT +12
- WIS +7
- LCK +5
- +304 HP
- +304 MP
- +29 EVA Points
- +29 G-Healing Points
- Attacking or casting skills has a 20% chance to randomly cancel one negative status.
<Space Resonator> (Guitar)
- ATK SPD +?
- P-ATK +4099
- M-ATK +7026
- AGI +57
- INT +43
- WIS +100
- +65 ACC Points
- +46 M-CRIT Rate Points
- Attacking deals Lightning damage +57 points.
Chino
<Chino's Leader Mark> (Trophy)
- Lightning and Nature resistances +16
- HP and MP Max +288
- When attacking, have 2% chance of stopping targets from getting any positive buffs for 8 sec. Doesn't affect bosses.
- “A lucky talisman belonging to Chino. He uses it to forecast the probability of success in battle. If it turns upside down, he cancels the fight.”
<Silent Avenger> (Sword)
- ATK SPD +?
- P-ATK +5855
- M-ATK +4977
- STR +29
- AGI +51
- LCK +22
- +33 ACC Points
- +23 P-Healing Points
- DEF +319
<Millennium Necklace> (Necklace)
- STR +12
- WIS +7
- LCK +5
- +304 HP
- +304 MP
- +18 CRIT Rate Points
- +8 CRIT DMG Points
- Attacking has a 5% chance to decrease target's DEF -20%; lasts 10 sec.
<Cold Front Sniper> (Bow)
- ATK SPD +?
- P-ATK +5855
- M-ATK +5270
- STR +43
- AGI +57
- LCK +100
- +65 ACC Points
- +39 CRIT Rate Points
- Attacking deals Nature damage +57 points.
Frightclaw
<Frightclaw's Dragon Contract> (Trophy)
- STR and INT +19
- All Physical Damage resistances +4
- When attacking, have 2% chance of stoping target from using any skills for 6 sec. Doesn't affect bosses.
- “A contract between Frightclaw and his mount. Unless one of them dies, it can never be broken.”
<Magic Skeleton> (Staff)
- ATK SPD +?
- P-ATK +4245
- M-ATK +9197
- AGI +43
- INT +100
- LCK +57
- +46 M-CRIT Rate Points
- +18 M-CRIT DMG Points
- Attacking has 4% chance to trigger a Double Hit Effect.
<Damaged Resplendence> (Shield)
- ATK SPD +?
- DEF +1476
- STR +51
- AGI +29
- WIS +22
- +23 P-Healing Points
- +125 Block Points
- Attacking has a 3% chance to increase Max HP +863; lasts 20 seconds.
<Hero Soul Necklace> (Necklace)
- STR +12
- WIS +7
- LCK +5
- +304 HP
- +304 MP
- +33 ACC Points
- +21 P-Healing Points
- Attacking has a 5% chance to increase DEF +1278 and all Elemental Resistancec +10; lasts 10 seconds.